In case youâre not familiar with Star Command, itâs a very cool looking space sim adventure style game that was launched on Kickstarter way back in 2011 and it was successful in its campaign. So much so that the devâs went back for round 2 to get the game funded again so they could release the game for Mac and Pc as well. Not a bad thing, especially for a game as cool as Star Command looks. This was successful as well, and the first campaign brought in around 30 thousand while the 2nd campaign brought in a staggering $ 130,000. Basically they brought in around $ 180,000 of their $ 120,000 goal between the two campaigns. Pretty successful Iâd say.
I wonât go through how many times snags the Star Command release date has seen, just keep in mind the âmobileâ version of Star Commandâs funding was finished in October of 2011 we weâre told that the game would receive a âsoft launchâ this month. According to a Facebook post on the companyâs page which I wonât quote verbatim, weâre being told that they did do some play testing with âaverage gamersâ in Colorado and theyâve discovered that the tutorial is confusing and players were getting lost. Now they are going to revise it, thus the delay.
Needless to say this has irritated quite a few backers while others are more of the âkeep calm and carry onâ type. It doesnât take a genius to figure out the ball was dropped (multiple times) with this game, and as for that pesky tutorial there are thousands of Kairosoft fans that happily play sims that are only in Japanese for months while waiting for the English version to drop⦠just sayinâ.
Normally I would keep my opinion on this to myself until Star Command is actually released, but this time Iâm just going to call it like I see it. I believe the developers have the best intentions in the world, but have been in over their heads for quite some time. As an artistic type myself, I know you can âpick things to deathâ when itâs something you care about and I believe thereâs been a lot of that going on as well. I canât blame the developers for wanting to put out the perfect game, but there comes a time when youâve just got to put it out there and let the chips fall where they may.
Iâve not seen many mobile games get a perfect release, and itâs pretty standard these days for developers to issue a patch within a few days. With the (total) amount of money raised, this sucker should have been already been put out if things weâre handled correctly. You can always hit a snag, but it seems like they may have been in over their heads. One of the things that stood out to me with their recent comment was the phrase âtesting with average gamers from Coloradoâ. So itâs wise to use people from your local area that donât game much and are âaverageâ to test a game like Star Command? Not likely. I hope Iâm totally wrong about everything and they put out he best game Iâve ever played in my life, but youâve gottaâ have your doubts if youâve been a part of the wild ride known as Star Command.
Iâve been just as disappointed as everyone else about the delays, and I really look forward to seeing Star Command come out. It will happen, we just donâtâ know when. If the final product isnât âup to snuffâ when it is finally released or this drags out into summerâ¦watch out itâll probably get nasty with all those backers and supporters. If you want to get your Space Simulation fix now you can go play the old Sega rom Buck Rodgers Countdown to Doomsday; great game and it was out in 1991. If you donât have an old Sega lying around or an emulator, you can always drool over the Star Command screenshots above. War Balloon hasnât confirmed a new Star Command release date yet, weâll update you as soon as they do.
Star Command
Star Command Facebookâs Page
Source Cited â" Pocket Tactics
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